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Toon Files - Courses and Files for Animators
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Animating Reusable Library Actions in Adobe Animate
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$19.99
Animating Reusable Library Actions in Adobe Animate
Learn how to build and implement reusable Library Actions, such as walk cycles and one frame poses, in your Adobe Animate cartoons.
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Create Body And Facial Poses
Learn how to set up a series of poses for both the body and face which can be invoked at any time.
Create Grounded Looking Actions
In this course you will learn techniques to create actions that look grounded and polished.
Learn to Create Loopable Animations
Create two loopable actions, a walk and run cycle. These actions can then be combined with others to create complex sequences.
Animate with Multiple Symbols
Learn two ways to combine multiple animated symbols. We will be taking advantage of symbol swapping, tweening and the Frame Picker.
Contents
Welcome!
Learn what this course is all about!
What You Will Learn in this Course
Preview
Prerequisites for this Course
Preview
Download Exercise Files
Preview
Exercise Files.zip
Setting Up Your Workspace
Preview
Overviewing Our Character Rig
Preview
Organizing Library Actions
Preview
Animating a Walk Cycle
Learn all the steps required to create a grounded, eye-pleasing walk cycle.
Adding Guides and Setting First Contact Pose
Preview
Posing the Recoil Points
Creating the Passing Keys
Adding the High Points
Adding Remaining Contact Points
Polishing and Reorganizing Keys
Implementing Tweening for Smoother Animation
Testing the Walk Animation Symbol
Animating a Run Cycle
Using similar steps to the walk cycle, here we will build poses for a run cycle.
Preparing the Run Cycle Symbol
Posing the Down Actions
Adding First Pass Pose
Adding Second Pass Poses
Posing the Up Keys
Posing Mid Air Keys
Finishing with Contact Pose
Polishing and Testing Run Animation
Setting Up Pose Symbols
Here we set up symbols we can use to easily invoke any pose we wish.
Creating Standing Poses
Creating Down Poses
Creating Up Poses
Creating Talk Poses
Creating Face Poses
Other Tips and Final Thoughts
Here we string animations together and I share my final thoughts.
Animating a Sequence By Swapping Symbols
Animating a Sequence with the Frame Picker
Final Thoughts