• $19.99

Building 3D Sets in Moho Pro

A step-by-step guide for building 3D sets from scratch using Moho Pro's design and layer tools.

Convert 2D Vector Layers to 3D Objects

Learn how to convert your own vector drawings to textured 3D objects. Exercise files includes textures if you need them!

Build Sets Using Real Depth

While Moho Pro (Anime Studio) is built for 2D animation, it has simple yet cool 3D modeling abilities that allow you to speed up workflows and add visual pizzazz.

More specifically in this course you will learn:

  • Sketch a 2D concept
  • Build 2D assets for 3D conversion
  • Build 3D objects with multiple pieces
  • Create seamless textures
  • Apply textures to simple and complex shapes
  • Animate 3D objects
  • Effectively Animating a Camera
  • Work with Image Streams 
  • Animate a 2D character in a 3D scene
  • Polish scenes with blend modes and blurs

Project Files Require Moho Pro 12 or Later

In order to open up the project files that come with this course, you will need a copy of Moho 12 or later. You can download a free trial of the software by visiting the Smith Micro store!

Contents

Downloadable Source Files

Files used to follow along with this course.
Building 3D Sets in Moho Pro Source Files
3d_moho_sets_sketch.jpg
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Introduction

Learn what this course is all about!
Course Overview
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Prerequisites for this Course
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Laying Out a 2D Concept

In this section we will lay out the assets in 2D to set up a workflow for converting to 3D.
Sketching Out Your Scene
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Readying a Document in Moho
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Drawing a Tree
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Drawing the Rocks
Drawing Other Scene Elements

Assembling the 3D Scene

You will learn how to convert 2D vectors to 3D and layout a scene with proper perspective.
Understanding 3D Conversion and Layer Order
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Arranging 3D Floor
Setting Up Background Elements
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Setting Up Foreground Objects
Modifying the 3D Tree

Texturing and Finalizing Layout

With the 3D space laid out, we can now move forward with texturing the 3D objects and animating the environment.
Creating Textures
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Compressing Textures
Applying Textures
Duplicating Trees and Rocks

Animating the Scene

With the textures in, we can move on to animating the set pieces to make the scene more dynamic.
Animating the Lava
Animating Big Bubbles
Importing Particles as Image Streams
Animating Our Character
Polishing the Character
Animating the Camera
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Atmosphere and Polishing

In the final section we will add elements to bolster the atmosphere and then render the scene out for the world to see!
Adding Clouds
Using Blend Modes and Blurs
Exporting Your Work
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Final Thoughts