Rigging and Animating Vectors in Moho Pro

Animate a vector based character using Moho's bone and animation tools
Downloadable Source Files
All files used throughout this course for your reference.
Rigging_Animating_Vectors_Moho_Files.zip
37.4 MB
Introduction
Learn what this course is all about!
What You Will Learn in this Course
5 mins
Prepare Your Character for Rigging
We will begin by overviewing the character design, drawing out the bones needed to animate and label the new bones for organization.
Overview of Character Design
4 mins
Separating Hair Strands from Main Hair Layer
11 mins
Drawing the Bones
11 mins
Labeling the Bones
6 mins
Binding Bones to Character
By using Layer and Point Binding, we can attached our character layers to the bones.
Layer Binding to Bones
7 mins
Connecting Arms with Point Binding
8 mins
Connecting Legs with Point Binding
6 mins
Connecting the Coat with Point Binding
7 mins
Binding the Shirt
6 mins
Binding the Hair
8 mins
Correcting Body Movements
Even though everything has been bound, we still have glitches and unsightly anomalies cropping up with each movement. We will be using Smart Bones to correct most of this.
Anchoring with Target Bones
9 mins
Constraining Bone Rotations
8 mins
Correcting First Front Arm Bend with Smart Bone Actions
10 mins
Correcting Second Front Arm Bend with Smart Bone Actions
10 mins
Correcting Back Arm Bends with Smart Actions
9 mins
Correcting Legs with Smart Bone Actions
10 mins
Adjusting for Bottom Torso Bends with Smart Bone Actions
16 mins
Adjusting for Top Torso Bends with Smart Bone Actions
13 mins
Finishing Corrections on Torso Bends
11 mins
Correcting Leg Pop in on Pelvis
6 mins
Adding Face Controls
This video is all about adding controls to the face. This includes: blinks, eyebrows and the mouth.
Adding Smart Pin Bone for Pupils
5 mins
Controlling Eyebrows with a Smart Bone
9 mins
Creating Blink Smart Bone
11 mins
Building an Interpolated Mouth
14 mins
Creating Head Movements
Moving further with face controls, we can create Smart Actions for head turns. Here we will be doing this for left, right, up and down tilts.
Triangulating a Mesh and Linking Layers
11 mins
Creating Left Head Turn with Smart Dial
10 mins
Creating Right Head Turn with Smart Dial
7 mins
Adding Upward Head Tilts
6 mins
Adding Downward Head Tilts
7 mins
Polishing Mesh Actions
11 mins
Animating Mouth and Hair Strands for Head Tilts
11 mins
Animating Ponytail for Head Tilts
4 mins
Polishing the Rig
This section is all about polishing any remaining areas that need more work.
Correcting Bone Connection Issues
7 mins
Cleaning Up Misplaced Bone Keyframes
5 mins
Adding in Bone Dynamics and IK Stretching
12 mins
Creating Switches for Hands
5 mins
Creating a Test Animation
With the rig now polished and ready, we can jump in and create an animation to test everything out.
Laying Out Canvas and Character Starting Position
7 mins
Laying Out First Phase of Jump Animation
7 mins
Lip Syncing Dialogue
7 mins
Animating Body to Dialogue
11 mins
Implementing Blinks, Eyebrow Movements and Head Tilts
16 mins
Wrapping Up
In this final section we will tie up the course by exporting and sharing final thoughts
Exporting Your Animation
3 mins
Final Thoughts
2 mins