Rigging and Animating in Adobe Animate by Chad Troftgruben

Rigging and Animating in Adobe Animate

Rig and animate a character using Animate CC. Parent layers, create templates with symbols and save reusable actions!

Use PSDs and Images

In this course we will take a pre-made PSD character, import to Animate CC and rig using symbols.

Easily Link Joints With Parenting

This course uses the new parenting feature introduced in Animate CC 2019. Here we can easily link joints based on origin points.

Build Reusable Actions with Keys and Symbols

By building a series of symbols, we can create a library of reusable actions such as blinks, mouth poses, and body animations.

Create an Animation for Rig Testing

We will create a simple jump animation to test out all the mechanics. From here you can take your character into any production!

What's included?

Video Icon 28 videos File Icon 2 files


Downloadable Source Files
84.2 MB
Photoshop-Export-Layers-to-Files-Fast Plugin Link
What You Will Learn in this Course
3 mins
Rigging Vectors VS PSDs
5 mins
Creating a Default Symbol for Vector Based Characters
4 mins
Preparing Assets for Animate CC
Overview of Character Design
5 mins
Compressing Characters in Photoshop
17 mins
Importing Assets and Preparing Animate CC Stage
6 mins
Setting up the Head for Animation
Setting Up Head Phases with Symbols
11 mins
Redesigning the Eyes
6 mins
Creating Eye Phases
20 mins
Creating Eyebrow Phases
6 mins
Assembling Mouth Poses into a Symbol
8 mins
Setting up the Body for Animation
Assembling Hand Poses into a Symbol
4 mins
Assembling Hair Poses into a Symbol
4 mins
Converting Body Parts to Symbols
5 mins
Properly Placing Origin Points
4 mins
Parenting Layers for Proper Connections
8 mins
Correcting Limb Movements
11 mins
Animating the Character
Setting the Background
3 mins
Laying Out Jump Motion Tween
10 mins
Animating the Jump
11 mins
Refining the Jump
3 mins
Animating the Eyes and Eyebrows
8 mins
Lip Syncing with the Frame Picker
9 mins
Animating Body Dialogue
12 mins
Keying and Swapping the Hands
6 mins
Wrapping Up
Polishing the Animation
12 mins
Exporting the Animation
5 mins
Final Thoughts
1 min