Toon Files - Courses and Files for Animators/Rigging and Animating in Adobe Animate

  • $19.99

Rigging and Animating in Adobe Animate

Rig and animate a character using Animate CC. Parent layers, create templates with symbols and save reusable actions!

Use PSDs and Images

In this course we will take a pre-made PSD character, import to Animate CC and rig using symbols.

Easily Link Joints With Parenting

This course uses the new parenting feature introduced in Animate CC 2019. Here we can easily link joints based on origin points.

Build Reusable Actions with Keys and Symbols

By building a series of symbols, we can create a library of reusable actions such as blinks, mouth poses, and body animations.

Create an Animation for Rig Testing

We will create a simple jump animation to test out all the mechanics. From here you can take your character into any production!

Contents

Downloadable Source Files

Zip containing all files needed to follow along with the course.
Animate_CC_Rig_Animate_Files.zip
Photoshop-Export-Layers-to-Files-Fast Plugin Link

Welcome!

Learn what to expect from this course
What You Will Learn in this Course
Preview
Rigging Vectors VS PSDs
Preview
Creating a Default Symbol for Vector Based Characters

Preparing Assets for Animate CC

Before we animate, there are some considerations we need to make when designing the character. This section covers what to look out for when designing for Animate CC.
Overview of Character Design
Preview
Compressing Characters in Photoshop
Importing Assets and Preparing Animate CC Stage

Setting up the Head for Animation

By using a series of layers and symbols, we can set up our head to turn, change emotion, speak and more.
Setting Up Head Phases with Symbols
Preview
Redesigning the Eyes
Creating Eye Phases
Creating Eyebrow Phases
Assembling Mouth Poses into a Symbol

Setting up the Body for Animation

Like the head,, the body will need to be rigged up a certain way so there are no issues when animating.
Assembling Hand Poses into a Symbol
Assembling Hair Poses into a Symbol
Converting Body Parts to Symbols
Preview
Properly Placing Origin Points
Parenting Layers for Proper Connections
Preview
Correcting Limb Movements

Animating the Character

In this section we will animate the character using the rig we just constructed
Setting the Background
Laying Out Jump Motion Tween
Preview
Animating the Jump
Refining the Jump
Animating the Eyes and Eyebrows
Lip Syncing with the Frame Picker
Animating Body Dialogue
Keying and Swapping the Hands

Wrapping Up

Here you will polish and export. And then I will give my final thoughts
Polishing the Animation
Exporting the Animation
Final Thoughts
Preview

Animation Courses and Files

Be the first to know

Get product updates, launch announcements, discounts and more by joining my newsletter.

You're signing up to receive emails from Toon Files - Courses and Files for Animators