Toon Files - Courses and Files for Animators/Rigging and Animating PSDs in Moho Pro

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Rigging and Animating PSDs in Moho Pro

Rig and animate Photoshop Documents using Moho's robust bone and mesh tools!

Rig and Animate with Images

With Moho, you can import images or Photoshop Documents, add bones and create detailed rigs for 2D animation.

Create Head Turns with a Smart Warp Mesh

We will take advantage of the Smart Warp mesh tool (only available in version 12 or higher) to add head turns and other dynamic movements.

Add Target Bones for More Realism

Target bones can be added to feet or any layer you need to create a sticking effect. This course shows how to build a character using these anchors.

Test Your Rig With An Animated Jump

Once we set the rig up and get everything polished, a test will be created by animating out a jump action, giving you a brief crash course in animation.

Contents

Downloadable Source Files

Files you can download to follow along with the course.
PSD_Rigging_Moho_Pro_Exercise_Files.zip

Introduction

Learn what this course is all about!
What You Will Learn in this Course
Preview

Preparing Your Character for Rigging

In this section we will prepare the PSD for rigging in Moho.
Designing Your Character
Preview
Reducing File Size with Photoshop Script
Reducing File Size Through Layer Exporting
Importing Character PSD into Moho

Rigging Your Character

Here you will learn how to create a base bone structure and get the rig functioning on a basic level.
Adding Main Bones
Preview
Binding Image Layers with Smooth Joint
Preview
Correcting with Constraints
Preview
Anchoring with Target Bones
Preview

Adding Dynamic Hair Movement

By adding dynamic bones and Smart Wrap Meshes, we can create physics for all the hair images.
Assigning Head Pieces to Layer
Creating Bones for Hair
Creating Smart Warp Mesh for Hair Strands
Preview
Creating Smart Warp Mesh for Back Hair
Applying Hair Meshes to Side View
Applying Meshes to Front View

Adding Face Controls

By rebuilding the eyes and creating dials, we can create a face that is controllable at multiple angles.
Creating an Optional Eye Switch
Re-drawing and Masking the Eyes
Adding Controller for Pupils
Controlling Eyebrows with a Dial
Creating Blink Dial

Creating Subtle Head Turns

We can use a Smart Mesh to help smooth out the movement between head phases. It's also useful for adding more variety to your animations.
Creating a Mesh for Subtle Head Tilts
Linking Layers Appropriately
Adding Smart Dials for the Head Tilts

Wrapping Up

In this final section we polish up the rig, create a short animation and export it out. I also share my final thoughts on the process.
Adding Controls to Other Head Phases
Polishing the Character
Creating the Main Poses for Animation
Finishing Animation with Lip Syncing
Exporting Your Animation
Final Thoughts
Preview

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