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Toon Files - Courses and Files for Animators
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Rigging and Animating Vectors in Moho Pro
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$19.99
Rigging and Animating Vectors in Moho Pro
Animate a vector based character using Moho's bone and animation tools
Buy now
Rig Characters Made in Moho
This course comes with a ready to go vector based character. You can use your own designs to follow along, too!
Create Dials for Facial Features and Actions
Bones can go further than body rigging. You will learn how to create dials that control eye blinks, emotions, head turns and other actions.
Rig Using Bones and Meshes
With Moho's bone and mesh systems, you have a powerful animation combination. Beginner and Advanced techniques are covered.
Use Targets and Physics for Robust Motions
Moho's target bones allow you to stick feet and other body parts to areas of choice while physics emulate danging based on character movement.
Learn How to Test Your Rig with Animation
Once we rig the character we will create a short jumping animation to ensure everything is working as intended.
Contents
Downloadable Source Files
All files used throughout this course for your reference.
Rigging_Animating_Vectors_Moho_Files.zip
37.4 MB
Introduction
Learn what this course is all about!
What You Will Learn in this Course
5 mins
97.6 MB
Preview
Prepare Your Character for Rigging
We will begin by overviewing the character design, drawing out the bones needed to animate and label the new bones for organization.
Overview of Character Design
4 mins
43.9 MB
Preview
Separating Hair Strands from Main Hair Layer
11 mins
167 MB
Preview
Drawing the Bones
11 mins
113 MB
Preview
Labeling the Bones
6 mins
69.2 MB
Preview
Binding Bones to Character
By using Layer and Point Binding, we can attached our character layers to the bones.
Layer Binding to Bones
7 mins
74.8 MB
Preview
Connecting Arms with Point Binding
8 mins
146 MB
Connecting Legs with Point Binding
6 mins
70.8 MB
Connecting the Coat with Point Binding
7 mins
97.5 MB
Binding the Shirt
6 mins
106 MB
Binding the Hair
8 mins
100 MB
Correcting Body Movements
Even though everything has been bound, we still have glitches and unsightly anomalies cropping up with each movement. We will be using Smart Bones to correct most of this.
Anchoring with Target Bones
9 mins
98.3 MB
Preview
Constraining Bone Rotations
8 mins
134 MB
Preview
Correcting First Front Arm Bend with Smart Bone Actions
10 mins
177 MB
Correcting Second Front Arm Bend with Smart Bone Actions
10 mins
164 MB
Correcting Back Arm Bends with Smart Actions
9 mins
141 MB
Correcting Legs with Smart Bone Actions
10 mins
149 MB
Adjusting for Bottom Torso Bends with Smart Bone Actions
16 mins
393 MB
Adjusting for Top Torso Bends with Smart Bone Actions
13 mins
281 MB
Finishing Corrections on Torso Bends
11 mins
253 MB
Correcting Leg Pop in on Pelvis
6 mins
79.9 MB
Adding Face Controls
This video is all about adding controls to the face. This includes: blinks, eyebrows and the mouth.
Adding Smart Pin Bone for Pupils
5 mins
53.1 MB
Controlling Eyebrows with a Smart Bone
9 mins
105 MB
Creating Blink Smart Bone
11 mins
144 MB
Building an Interpolated Mouth
14 mins
171 MB
Preview
Creating Head Movements
Moving further with face controls, we can create Smart Actions for head turns. Here we will be doing this for left, right, up and down tilts.
Triangulating a Mesh and Linking Layers
11 mins
124 MB
Creating Left Head Turn with Smart Dial
10 mins
186 MB
Creating Right Head Turn with Smart Dial
7 mins
146 MB
Adding Upward Head Tilts
6 mins
121 MB
Adding Downward Head Tilts
7 mins
149 MB
Polishing Mesh Actions
11 mins
190 MB
Animating Mouth and Hair Strands for Head Tilts
11 mins
180 MB
Animating Ponytail for Head Tilts
4 mins
66.2 MB
Polishing the Rig
This section is all about polishing any remaining areas that need more work.
Correcting Bone Connection Issues
7 mins
122 MB
Cleaning Up Misplaced Bone Keyframes
5 mins
62.6 MB
Adding in Bone Dynamics and IK Stretching
12 mins
191 MB
Creating Switches for Hands
6 mins
72 MB
Creating a Test Animation
With the rig now polished and ready, we can jump in and create an animation to test everything out.
Laying Out Canvas and Character Starting Position
7 mins
99.3 MB
Laying Out First Phase of Jump Animation
7 mins
104 MB
Lip Syncing Dialogue
7 mins
104 MB
Animating Body to Dialogue
11 mins
192 MB
Implementing Blinks, Eyebrow Movements and Head Tilts
16 mins
345 MB
Wrapping Up
In this final section we will tie up the course by exporting and sharing final thoughts
Exporting Your Animation
3 mins
42 MB
Preview
Final Thoughts
2 mins
32.6 MB
Preview