Toon Files - Courses and Files for Animators/Rigging and Animating Vectors in Moho Pro

  • $19.99

Rigging and Animating Vectors in Moho Pro

Animate a vector based character using Moho's bone and animation tools

Rig Characters Made in Moho

This course comes with a ready to go vector based character. You can use your own designs to follow along, too!

Create Dials for Facial Features and Actions

Bones can go further than body rigging. You will learn how to create dials that control eye blinks, emotions, head turns and other actions. 

Rig Using Bones and Meshes

With Moho's bone and mesh systems, you have a powerful animation combination. Beginner and Advanced techniques are covered.

Use Targets and Physics for Robust Motions

Moho's target bones allow you to stick feet and other body parts to areas of choice while physics emulate danging based on character movement.

Learn How to Test Your Rig with Animation

Once we rig the character we will create a short jumping animation to ensure everything is working as intended.

Contents

Downloadable Source Files

All files used throughout this course for your reference.
Rigging_Animating_Vectors_Moho_Files.zip
  • 37.4 MB

Introduction

Learn what this course is all about!
What You Will Learn in this Course
  • 5 mins
  • 97.6 MB
Preview

Prepare Your Character for Rigging

We will begin by overviewing the character design, drawing out the bones needed to animate and label the new bones for organization.
Overview of Character Design
  • 4 mins
  • 43.9 MB
Preview
Separating Hair Strands from Main Hair Layer
  • 11 mins
  • 167 MB
Preview
Drawing the Bones
  • 11 mins
  • 113 MB
Preview
Labeling the Bones
  • 6 mins
  • 69.2 MB
Preview

Binding Bones to Character

By using Layer and Point Binding, we can attached our character layers to the bones.
Layer Binding to Bones
  • 7 mins
  • 74.8 MB
Preview
Connecting Arms with Point Binding
  • 8 mins
  • 146 MB
Connecting Legs with Point Binding
  • 6 mins
  • 70.8 MB
Connecting the Coat with Point Binding
  • 7 mins
  • 97.5 MB
Binding the Shirt
  • 6 mins
  • 106 MB
Binding the Hair
  • 8 mins
  • 100 MB

Correcting Body Movements

Even though everything has been bound, we still have glitches and unsightly anomalies cropping up with each movement. We will be using Smart Bones to correct most of this.
Anchoring with Target Bones
  • 9 mins
  • 98.3 MB
Preview
Constraining Bone Rotations
  • 8 mins
  • 134 MB
Preview
Correcting First Front Arm Bend with Smart Bone Actions
  • 10 mins
  • 177 MB
Correcting Second Front Arm Bend with Smart Bone Actions
  • 10 mins
  • 164 MB
Correcting Back Arm Bends with Smart Actions
  • 9 mins
  • 141 MB
Correcting Legs with Smart Bone Actions
  • 10 mins
  • 149 MB
Adjusting for Bottom Torso Bends with Smart Bone Actions
  • 16 mins
  • 393 MB
Adjusting for Top Torso Bends with Smart Bone Actions
  • 13 mins
  • 281 MB
Finishing Corrections on Torso Bends
  • 11 mins
  • 253 MB
Correcting Leg Pop in on Pelvis
  • 6 mins
  • 79.9 MB

Adding Face Controls

This video is all about adding controls to the face. This includes: blinks, eyebrows and the mouth.
Adding Smart Pin Bone for Pupils
  • 5 mins
  • 53.1 MB
Controlling Eyebrows with a Smart Bone
  • 9 mins
  • 105 MB
Creating Blink Smart Bone
  • 11 mins
  • 144 MB
Building an Interpolated Mouth
  • 14 mins
  • 171 MB
Preview

Creating Head Movements

Moving further with face controls, we can create Smart Actions for head turns. Here we will be doing this for left, right, up and down tilts.
Triangulating a Mesh and Linking Layers
  • 11 mins
  • 124 MB
Creating Left Head Turn with Smart Dial
  • 10 mins
  • 186 MB
Creating Right Head Turn with Smart Dial
  • 7 mins
  • 146 MB
Adding Upward Head Tilts
  • 6 mins
  • 121 MB
Adding Downward Head Tilts
  • 7 mins
  • 149 MB
Polishing Mesh Actions
  • 11 mins
  • 190 MB
Animating Mouth and Hair Strands for Head Tilts
  • 11 mins
  • 180 MB
Animating Ponytail for Head Tilts
  • 4 mins
  • 66.2 MB

Polishing the Rig

This section is all about polishing any remaining areas that need more work.
Correcting Bone Connection Issues
  • 7 mins
  • 122 MB
Cleaning Up Misplaced Bone Keyframes
  • 5 mins
  • 62.6 MB
Adding in Bone Dynamics and IK Stretching
  • 12 mins
  • 191 MB
Creating Switches for Hands
  • 6 mins
  • 72 MB

Creating a Test Animation

With the rig now polished and ready, we can jump in and create an animation to test everything out.
Laying Out Canvas and Character Starting Position
  • 7 mins
  • 99.3 MB
Laying Out First Phase of Jump Animation
  • 7 mins
  • 104 MB
Lip Syncing Dialogue
  • 7 mins
  • 104 MB
Animating Body to Dialogue
  • 11 mins
  • 192 MB
Implementing Blinks, Eyebrow Movements and Head Tilts
  • 16 mins
  • 345 MB

Wrapping Up

In this final section we will tie up the course by exporting and sharing final thoughts
Exporting Your Animation
  • 3 mins
  • 42 MB
Preview
Final Thoughts
  • 2 mins
  • 32.6 MB
Preview