Rigging and Animating Vectors in Moho Pro by Chad Troftgruben

Rigging and Animating Vectors in Moho Pro

Animate a vector based character using Moho's bone and animation tools

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Sign up for the Moho Maniac or Studio membership and get access to this course, plus all other Moho learning content released on Toon Files! Studio plan includes over 100 bonus files!
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Rig Characters Made in Moho

This course comes with a ready to go vector based character. You can use your own designs to follow along, too!

Create Dials for Facial Features and Actions

Bones can go further than body rigging. You will learn how to create dials that control eye blinks, emotions, head turns and other actions. 

Rig Using Bones and Meshes

With Moho's bone and mesh systems, you have a powerful animation combination. Beginner and Advanced techniques are covered.

Use Targets and Physics for Robust Motions

Moho's target bones allow you to stick feet and other body parts to areas of choice while physics emulate danging based on character movement.

Learn How to Test Your Rig with Animation

Once we rig the character we will create a short jumping animation to ensure everything is working as intended.

What's included?

Video Icon 44 videos File Icon 1 file

Contents

Downloadable Source Files
Rigging_Animating_Vectors_Moho_Files.zip
37.4 MB
Introduction
What You Will Learn in this Course
5 mins
Prepare Your Character for Rigging
Overview of Character Design
4 mins
Separating Hair Strands from Main Hair Layer
11 mins
Drawing the Bones
11 mins
Labeling the Bones
6 mins
Binding Bones to Character
Layer Binding to Bones
7 mins
Connecting Arms with Point Binding
8 mins
Connecting Legs with Point Binding
6 mins
Connecting the Coat with Point Binding
7 mins
Binding the Shirt
6 mins
Binding the Hair
8 mins
Correcting Body Movements
Anchoring with Target Bones
9 mins
Constraining Bone Rotations
8 mins
Correcting First Front Arm Bend with Smart Bone Actions
10 mins
Correcting Second Front Arm Bend with Smart Bone Actions
10 mins
Correcting Back Arm Bends with Smart Actions
9 mins
Correcting Legs with Smart Bone Actions
10 mins
Adjusting for Bottom Torso Bends with Smart Bone Actions
16 mins
Adjusting for Top Torso Bends with Smart Bone Actions
13 mins
Finishing Corrections on Torso Bends
11 mins
Correcting Leg Pop in on Pelvis
6 mins
Adding Face Controls
Adding Smart Pin Bone for Pupils
5 mins
Controlling Eyebrows with a Smart Bone
9 mins
Creating Blink Smart Bone
11 mins
Building an Interpolated Mouth
14 mins
Creating Head Movements
Triangulating a Mesh and Linking Layers
11 mins
Creating Left Head Turn with Smart Dial
10 mins
Creating Right Head Turn with Smart Dial
7 mins
Adding Upward Head Tilts
6 mins
Adding Downward Head Tilts
7 mins
Polishing Mesh Actions
11 mins
Animating Mouth and Hair Strands for Head Tilts
11 mins
Animating Ponytail for Head Tilts
4 mins
Polishing the Rig
Correcting Bone Connection Issues
7 mins
Cleaning Up Misplaced Bone Keyframes
5 mins
Adding in Bone Dynamics and IK Stretching
12 mins
Creating Switches for Hands
5 mins
Creating a Test Animation
Laying Out Canvas and Character Starting Position
7 mins
Laying Out First Phase of Jump Animation
7 mins
Lip Syncing Dialogue
7 mins
Animating Body to Dialogue
11 mins
Implementing Blinks, Eyebrow Movements and Head Tilts
16 mins
Wrapping Up
Exporting Your Animation
3 mins
Final Thoughts
2 mins