Rigging and Recording in Adobe Character Animator by Chad Troftgruben

Rigging and Recording in Adobe Character Animator

Learn how to animate characters using your video camera and microphone!

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Sign up for the Animator or Studio membership and get access to this course, plus all other animation learning content released on Toon Files! Studio plan includes over 100 bonus files!
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Animate Using a Video Camera and Microphone

The great thing about Character Animator is it's non-traditional approach to animation. Create your production with your face and voice!

Use Photoshop or Illustrator Documents

Build your character in Photoshop or Illustrator and bring it into Character Animator. Course comes with a pre-made character so you can jump into the rigging and recording process.

Create Triggers and Reusable Behaviors

Using keyboard hotkeys and saving behaviors is a great way to build a library of content for larger productions. Easily swap props and more!

Take Advantage of Time Saving Features

Auto lip syncing, automatic blinking animations, auto squash and stretch, motion tracking and more are at your disposal.

What's included?

Video Icon 36 videos File Icon 1 file

Contents

Downloadable Source Files
Rigging_and_Recording_Ch.zip
463 MB
Introduction
What You Will Learn in this Course
3 mins
System Requirements for Character Animator
3 mins
Setting a Rest Pose
2 mins
Playing with the Sample Files
2 mins
Character Animator Updates and New Features
UI and Interface Updates (April 2019)
4 mins
Turning Yourself into a Cartoon with Characterizer
8 mins
Preparing Your Character
Designing Your Character
5 mins
Combining and Streamlining Layers
6 mins
Creating Independent Groups
6 mins
Assembling the Eyes
7 mins
Assembling the Eyebrows
5 mins
Rigging a Puppet in Character Animator
Overview of the Rig Tab
8 mins
Exploring the Record Tab
6 mins
Tagging the Head and Mouth
11 mins
Placing Pins
5 mins
Adding Dragger Handles
7 mins
Rotating Limbs for Different Bends
5 mins
Refining Limbs with the Stick Tool
3 mins
Adding Physics with Danglers
7 mins
Refining with Behaviors and Triggers
Modifying Universal Behaviors
10 mins
Creating Layer Specific Behaviors
5 mins
Explanation of Meshes
5 mins
Creating Triggers
6 mins
Creating Swap Sets
5 mins
Other Rigging Tips
Adding Eyelids
6 mins
Designing a Character for Head Turns
7 mins
Adding Breathe and Jaw Handles
9 mins
Creating a Walk Cycle
8 mins
Modifying a Walk Cycle
9 mins
Recording Your Animation
Navigating the Timeline
9 mins
Auto Lip Syncing and Correcting
3 mins
Auto Lip Syncing with External Audio
4 mins
Working with Multiple Puppets and Scenes
11 mins
Importing Image Sequences
4 mins
Wrapping Up
Exporting Animations
3 mins
Final Thoughts
1 min