Rigging and Animating Vectors in Moho Pro
by
Chad Troftgruben
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Drawing the Bones
Rigging and Animating Vectors in Moho Pro
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Prepare Your Character for Rigging
In this video we will lay down the bones for the character and demonstrate the proper hierarchy for connecting the body together.
Rigging and Animating Vectors in Moho Pro
Animate a vector based character using Moho's bone and animation tools
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Table of contents
Rigging and Animating Vectors in Moho Pro
by
Chad Troftgruben
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Downloadable Source Files
Downloadable Source Files
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Rigging_Animating_Vectors_Moho_Files.zip
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Rigging_Animating_Vectors_Moho_Files.zip
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Introduction
Introduction
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What You Will Learn in this Course
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What You Will Learn in this Course
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Prepare Your Character for Rigging
Prepare Your Character for Rigging
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Overview of Character Design
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Overview of Character Design
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Separating Hair Strands from Main Hair Layer
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Separating Hair Strands from Main Hair Layer
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Drawing the Bones
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Drawing the Bones
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Labeling the Bones
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Labeling the Bones
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Binding Bones to Character
Binding Bones to Character
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Layer Binding to Bones
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Layer Binding to Bones
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Connecting Arms with Point Binding
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Connecting Arms with Point Binding
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Connecting Legs with Point Binding
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Connecting Legs with Point Binding
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Connecting the Coat with Point Binding
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Connecting the Coat with Point Binding
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Binding the Shirt
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Binding the Shirt
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Binding the Hair
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Binding the Hair
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Correcting Body Movements
Correcting Body Movements
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Anchoring with Target Bones
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Anchoring with Target Bones
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Constraining Bone Rotations
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Constraining Bone Rotations
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Correcting First Front Arm Bend with Smart Bone Actions
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Correcting First Front Arm Bend with Smart Bone Actions
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Correcting Second Front Arm Bend with Smart Bone Actions
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Correcting Second Front Arm Bend with Smart Bone Actions
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Correcting Back Arm Bends with Smart Actions
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Correcting Back Arm Bends with Smart Actions
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Correcting Legs with Smart Bone Actions
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Correcting Legs with Smart Bone Actions
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Adjusting for Bottom Torso Bends with Smart Bone Actions
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Adjusting for Bottom Torso Bends with Smart Bone Actions
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Adjusting for Top Torso Bends with Smart Bone Actions
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Adjusting for Top Torso Bends with Smart Bone Actions
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Finishing Corrections on Torso Bends
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Finishing Corrections on Torso Bends
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Correcting Leg Pop in on Pelvis
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Correcting Leg Pop in on Pelvis
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Adding Face Controls
Adding Face Controls
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Adding Smart Pin Bone for Pupils
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Adding Smart Pin Bone for Pupils
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Controlling Eyebrows with a Smart Bone
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Controlling Eyebrows with a Smart Bone
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Creating Blink Smart Bone
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Creating Blink Smart Bone
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Building an Interpolated Mouth
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Building an Interpolated Mouth
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Creating Head Movements
Creating Head Movements
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Triangulating a Mesh and Linking Layers
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Triangulating a Mesh and Linking Layers
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Creating Left Head Turn with Smart Dial
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Creating Left Head Turn with Smart Dial
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Creating Right Head Turn with Smart Dial
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Creating Right Head Turn with Smart Dial
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Adding Upward Head Tilts
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Adding Upward Head Tilts
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Adding Downward Head Tilts
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Adding Downward Head Tilts
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Polishing Mesh Actions
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Polishing Mesh Actions
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Animating Mouth and Hair Strands for Head Tilts
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Animating Mouth and Hair Strands for Head Tilts
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Animating Ponytail for Head Tilts
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Animating Ponytail for Head Tilts
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Polishing the Rig
Polishing the Rig
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Correcting Bone Connection Issues
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Correcting Bone Connection Issues
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Cleaning Up Misplaced Bone Keyframes
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Cleaning Up Misplaced Bone Keyframes
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Adding in Bone Dynamics and IK Stretching
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Adding in Bone Dynamics and IK Stretching
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Creating Switches for Hands
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Creating Switches for Hands
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Creating a Test Animation
Creating a Test Animation
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Laying Out Canvas and Character Starting Position
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Laying Out Canvas and Character Starting Position
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Laying Out First Phase of Jump Animation
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Laying Out First Phase of Jump Animation
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Lip Syncing Dialogue
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Lip Syncing Dialogue
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Animating Body to Dialogue
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Animating Body to Dialogue
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Implementing Blinks, Eyebrow Movements and Head Tilts
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Implementing Blinks, Eyebrow Movements and Head Tilts
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Wrapping Up
Wrapping Up
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Exporting Your Animation
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Exporting Your Animation
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Final Thoughts
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Final Thoughts
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