Rigging and Animating Vectors in Moho Pro
Buy now
Learn more
Downloadable Source Files
Rigging_Animating_Vectors_Moho_Files.zip
Introduction
What You Will Learn in this Course
Prepare Your Character for Rigging
Overview of Character Design
Separating Hair Strands from Main Hai...
Drawing the Bones
Labeling the Bones
Binding Bones to Character
Layer Binding to Bones
Connecting Arms with Point Binding
Connecting Legs with Point Binding
Connecting the Coat with Point Binding
Binding the Shirt
Binding the Hair
Correcting Body Movements
Anchoring with Target Bones
Constraining Bone Rotations
Correcting First Front Arm Bend with ...
Correcting Second Front Arm Bend with...
Correcting Back Arm Bends with Smart ...
Correcting Legs with Smart Bone Actions
Adjusting for Bottom Torso Bends with...
Adjusting for Top Torso Bends with Sm...
Finishing Corrections on Torso Bends
Correcting Leg Pop in on Pelvis
Adding Face Controls
Adding Smart Pin Bone for Pupils
Controlling Eyebrows with a Smart Bone
Creating Blink Smart Bone
Building an Interpolated Mouth
Creating Head Movements
Triangulating a Mesh and Linking Layers
Creating Left Head Turn with Smart Dial
Creating Right Head Turn with Smart Dial
Adding Upward Head Tilts
Adding Downward Head Tilts
Polishing Mesh Actions
Animating Mouth and Hair Strands for ...
Animating Ponytail for Head Tilts
Polishing the Rig
Correcting Bone Connection Issues
Cleaning Up Misplaced Bone Keyframes
Adding in Bone Dynamics and IK Stretc...
Creating Switches for Hands
Creating a Test Animation
Laying Out Canvas and Character Start...
Laying Out First Phase of Jump Animation
Lip Syncing Dialogue
Animating Body to Dialogue
Implementing Blinks, Eyebrow Movement...
Wrapping Up
Exporting Your Animation
Final Thoughts
Products
Course
Section
Wrapping Up
Wrapping Up
Rigging and Animating Vectors in Moho Pro
Buy now
Learn more
Downloadable Source Files
Rigging_Animating_Vectors_Moho_Files.zip
Introduction
What You Will Learn in this Course
Prepare Your Character for Rigging
Overview of Character Design
Separating Hair Strands from Main Hai...
Drawing the Bones
Labeling the Bones
Binding Bones to Character
Layer Binding to Bones
Connecting Arms with Point Binding
Connecting Legs with Point Binding
Connecting the Coat with Point Binding
Binding the Shirt
Binding the Hair
Correcting Body Movements
Anchoring with Target Bones
Constraining Bone Rotations
Correcting First Front Arm Bend with ...
Correcting Second Front Arm Bend with...
Correcting Back Arm Bends with Smart ...
Correcting Legs with Smart Bone Actions
Adjusting for Bottom Torso Bends with...
Adjusting for Top Torso Bends with Sm...
Finishing Corrections on Torso Bends
Correcting Leg Pop in on Pelvis
Adding Face Controls
Adding Smart Pin Bone for Pupils
Controlling Eyebrows with a Smart Bone
Creating Blink Smart Bone
Building an Interpolated Mouth
Creating Head Movements
Triangulating a Mesh and Linking Layers
Creating Left Head Turn with Smart Dial
Creating Right Head Turn with Smart Dial
Adding Upward Head Tilts
Adding Downward Head Tilts
Polishing Mesh Actions
Animating Mouth and Hair Strands for ...
Animating Ponytail for Head Tilts
Polishing the Rig
Correcting Bone Connection Issues
Cleaning Up Misplaced Bone Keyframes
Adding in Bone Dynamics and IK Stretc...
Creating Switches for Hands
Creating a Test Animation
Laying Out Canvas and Character Start...
Laying Out First Phase of Jump Animation
Lip Syncing Dialogue
Animating Body to Dialogue
Implementing Blinks, Eyebrow Movement...
Wrapping Up
Exporting Your Animation
Final Thoughts
In this final section we will tie up the course by exporting and sharing final thoughts
2 Lessons
Exporting Your Animation
Final Thoughts