Toon Files - Courses and Files for Animators/Designing Vector Characters in Adobe Animate

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Designing Vector Characters in Adobe Animate

Learn how to use Animate's vector based tools to design, fill and polish your own character while applying proper layer hierarchy.

Learn the Design Tools

Learn how to use the common Animate draw tools, including: Pencil, Line, Pen, and Brush.

Design with Points, Lines and Beziers

Using a combination of tools we will create a character using as few points as possible, which allows for greater control when bending lines and re-positioning points.

Create Bend Ready Joints

Learn how to properly design joints so you can easily rig and animate, if you so choose.

Proper Layer Hierarchy

Learn how to properly layer out a character so if you decide to animate, the process will be easier to tackle.

Shade, Highlight and Polish

Learn how to add shading, highlighting and other polishing techniques to make your final design shine!

Contents

Downloadable Exercise Files

Download the exercise files for the course here!
Designing_Characters_Adobe_Animate_Exercise_Files.zip

Welcome

An introduction to what this course is all about.
What You Will Learn in this Course
Preview
Prerequisites for this Course
Preview
Explanation of Exercise Files
Adjusting Your Workspace
Preview
Setting Up Your Document
Exploring Animate's Draw Tools
Preview
Using Snap to Objects
Preview

Inking the Head and Hair

In this section we will use the line tools to ink the head details, along with the hair.
Outlining the Head
Preview
Drawing the Hair
Drawing Hair Strands
Drawing Ponytail

Inking the Torso and Limbs

With the head in place, we can move on to the body, jacket, arms and legs.
Inking the Torso and Neck
Preview
Drawing the Jacket
Inking the Arms
Designing the Hands
Inking the Pelvis, Legs and Feet

Filling, Shading and Highlighting Your Character

With the line work in place, we can move forward with filling, shading and highlighting.
Coloring in the Head and Hair
Preview
Filling the Body Pieces
Filling the Limbs
Applying Shading to Character
Adding Highlights to the Character

Inking, Coloring and Masking the Eyes

In this section we focus on creating the eyes, including the eyeballs, lids and pupils.
Designing the Eyeball, Lids and Pupil
Preview
Masking and Highlighting Eyes
Adding Eyebrows and Nose

Creating Additional Mouth, Hand and Head Poses

In this section we focus on building more phases for various body parts so you can create a more diverse rig if you decide to move this character to the animation phase.
Inking, Coloring and Masking the Mouth Template
Molding Additional Mouth Poses
Inking and Filling New Hand Poses
Overviewing Two Additional Head Poses

Conclusion

Here we polish up the rig, export an image and I share my final thoughts on where to take your work from here.
Cleaning Up Layers
Polishing Your Design
Rendering an Image
Preview
Final Thoughts
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