Rigging and Recording in Adobe Character Animator
by
Chad Troftgruben
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Overview of the Rig Tab
Rigging and Recording in Adobe Character Animator
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Rigging a Puppet in Character Animator
At the start of this section we will take a moment to overview the Rig tab. That way, you know where everything is as we start to work.
Rigging and Recording in Adobe Character Animator
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Table of contents
Rigging and Recording in Adobe Character Animator
by
Chad Troftgruben
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Downloadable Source Files
Downloadable Source Files
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Rigging_and_Recording_Ch.zip
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Rigging_and_Recording_Ch.zip
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Introduction
Introduction
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What You Will Learn in this Course
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What You Will Learn in this Course
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System Requirements for Character Animator
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System Requirements for Character Animator
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Setting a Rest Pose
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Setting a Rest Pose
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Playing with the Sample Files
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Playing with the Sample Files
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Character Animator Updates and New Features
Character Animator Updates and New Features
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UI and Interface Updates (April 2019)
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UI and Interface Updates (April 2019)
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Turning Yourself into a Cartoon with Characterizer
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Turning Yourself into a Cartoon with Characterizer
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Preparing Your Character
Preparing Your Character
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Designing Your Character
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Designing Your Character
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Combining and Streamlining Layers
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Combining and Streamlining Layers
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Creating Independent Groups
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Creating Independent Groups
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Assembling the Eyes
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Assembling the Eyes
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Assembling the Eyebrows
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Assembling the Eyebrows
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Rigging a Puppet in Character Animator
Rigging a Puppet in Character Animator
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Overview of the Rig Tab
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Overview of the Rig Tab
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Exploring the Record Tab
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Exploring the Record Tab
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Tagging the Head and Mouth
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Tagging the Head and Mouth
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Placing Pins
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Placing Pins
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Adding Dragger Handles
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Adding Dragger Handles
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Rotating Limbs for Different Bends
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Rotating Limbs for Different Bends
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Refining Limbs with the Stick Tool
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Refining Limbs with the Stick Tool
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Adding Physics with Danglers
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Adding Physics with Danglers
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Refining with Behaviors and Triggers
Refining with Behaviors and Triggers
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Modifying Universal Behaviors
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Modifying Universal Behaviors
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Creating Layer Specific Behaviors
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Creating Layer Specific Behaviors
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Explanation of Meshes
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Explanation of Meshes
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Creating Triggers
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Creating Triggers
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Creating Swap Sets
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Creating Swap Sets
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Other Rigging Tips
Other Rigging Tips
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Adding Eyelids
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Adding Eyelids
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Designing a Character for Head Turns
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Designing a Character for Head Turns
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Adding Breathe and Jaw Handles
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Adding Breathe and Jaw Handles
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Creating a Walk Cycle
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Creating a Walk Cycle
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Modifying a Walk Cycle
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Modifying a Walk Cycle
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Recording Your Animation
Recording Your Animation
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Navigating the Timeline
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Navigating the Timeline
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Auto Lip Syncing and Correcting
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Auto Lip Syncing and Correcting
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Auto Lip Syncing with External Audio
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Auto Lip Syncing with External Audio
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Working with Multiple Puppets and Scenes
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Working with Multiple Puppets and Scenes
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Importing Image Sequences
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Importing Image Sequences
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Wrapping Up
Wrapping Up
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Exporting Animations
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Exporting Animations
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Final Thoughts
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Final Thoughts
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