Animating with Adobe Character Animator (2018 Ed
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Downloadable Source Files
Rigging_and_Recording_Ch.zip
Introduction
What You Will Learn in this Course
System Requirements for Character Animator
Setting a Rest Pose
Playing with the Sample Files
Character Animator Updates and New Features
UI and Interface Updates (April 2019)
Turning Yourself into a Cartoon with Characterizer
Preparing Your Character
Designing Your Character
Combining and Streamlining Layers
Creating Independent Groups
Assembling the Eyes
Assembling the Eyebrows
Rigging a Puppet in Character Animator
Overview of the Rig Tab
Exploring the Record Tab
Tagging the Head and Mouth
Placing Pins
Adding Dragger Handles
Rotating Limbs for Different Bends
Refining Limbs with the Stick Tool
Adding Physics with Danglers
Refining with Behaviors and Triggers
Modifying Universal Behaviors
Creating Layer Specific Behaviors
Explanation of Meshes
Creating Triggers
Creating Swap Sets
Other Rigging Tips
Adding Eyelids
Designing a Character for Head Turns
Adding Breathe and Jaw Handles
Creating a Walk Cycle
Modifying a Walk Cycle
Recording Your Animation
Navigating the Timeline
Auto Lip Syncing and Correcting
Auto Lip Syncing with External Audio
Working with Multiple Puppets and Scenes
Importing Image Sequences
Wrapping Up
Exporting Animations
Final Thoughts
Products
Course
Section
Lesson
What You Will Learn in this Course
What You Will Learn in this Course
Animating with Adobe Character Animator (2018 Ed
Buy now
Learn more
Downloadable Source Files
Rigging_and_Recording_Ch.zip
Introduction
What You Will Learn in this Course
System Requirements for Character Animator
Setting a Rest Pose
Playing with the Sample Files
Character Animator Updates and New Features
UI and Interface Updates (April 2019)
Turning Yourself into a Cartoon with Characterizer
Preparing Your Character
Designing Your Character
Combining and Streamlining Layers
Creating Independent Groups
Assembling the Eyes
Assembling the Eyebrows
Rigging a Puppet in Character Animator
Overview of the Rig Tab
Exploring the Record Tab
Tagging the Head and Mouth
Placing Pins
Adding Dragger Handles
Rotating Limbs for Different Bends
Refining Limbs with the Stick Tool
Adding Physics with Danglers
Refining with Behaviors and Triggers
Modifying Universal Behaviors
Creating Layer Specific Behaviors
Explanation of Meshes
Creating Triggers
Creating Swap Sets
Other Rigging Tips
Adding Eyelids
Designing a Character for Head Turns
Adding Breathe and Jaw Handles
Creating a Walk Cycle
Modifying a Walk Cycle
Recording Your Animation
Navigating the Timeline
Auto Lip Syncing and Correcting
Auto Lip Syncing with External Audio
Working with Multiple Puppets and Scenes
Importing Image Sequences
Wrapping Up
Exporting Animations
Final Thoughts
An overview of what to expect out of this course.