Rigging_Animating_Vectors_Moho_Files.zip

Rigging_Animating_Vectors_Moho_Files.zip

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Rigging and Animating Vectors in Moho Pro

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Downloadable Source Files

  • Rigging_Animating_Vectors_Moho_Files.zip

Introduction

  • What You Will Learn in this Course1

Prepare Your Character for Rigging

  • Overview of Character Design1
  • Separating Hair Strands from Main Hair Layer
  • Drawing the Bones1
  • Labeling the Bones

Binding Bones to Character

  • Layer Binding to Bones
  • Connecting Arms with Point Binding
  • Connecting Legs with Point Binding
  • Connecting the Coat with Point Binding
  • Binding the Shirt
  • Binding the Hair

Correcting Body Movements

  • Anchoring with Target Bones2
  • Constraining Bone Rotations1
  • Correcting First Front Arm Bend with Smart Bone Actions2
  • Correcting Second Front Arm Bend with Smart Bone Actions
  • Correcting Back Arm Bends with Smart Actions
  • Correcting Legs with Smart Bone Actions
  • Adjusting for Bottom Torso Bends with Smart Bone Actions
  • Adjusting for Top Torso Bends with Smart Bone Actions
  • Finishing Corrections on Torso Bends
  • Correcting Leg Pop in on Pelvis2

Adding Face Controls

  • Adding Smart Pin Bone for Pupils3
  • Controlling Eyebrows with a Smart Bone
  • Creating Blink Smart Bone
  • Building an Interpolated Mouth1

Creating Head Movements

  • Triangulating a Mesh and Linking Layers3
  • Creating Left Head Turn with Smart Dial2
  • Creating Right Head Turn with Smart Dial
  • Adding Upward Head Tilts
  • Adding Downward Head Tilts
  • Polishing Mesh Actions
  • Animating Mouth and Hair Strands for Head Tilts1
  • Animating Ponytail for Head Tilts

Polishing the Rig

  • Correcting Bone Connection Issues
  • Cleaning Up Misplaced Bone Keyframes
  • Adding in Bone Dynamics and IK Stretching1
  • Creating Switches for Hands

Creating a Test Animation

  • Laying Out Canvas and Character Starting Position
  • Laying Out First Phase of Jump Animation
  • Lip Syncing Dialogue2
  • Animating Body to Dialogue
  • Implementing Blinks, Eyebrow Movements and Head Tilts

Wrapping Up

  • Exporting Your Animation
  • Final Thoughts2