Creating Independent Groups

Creating Independent Groups

Independent Layers change how the overall rig reacts to animation. This is important when we want to isolate certain areas, such as limbs. We will learn more about Independent Layers as we move on. This video will show how to tag Independent Layers in Photoshop.

Animating with Adobe Character Animator (2018 Ed

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Downloadable Source Files

  • Rigging_and_Recording_Ch.zip3

Introduction

  • What You Will Learn in this Course1
  • System Requirements for Character Animator
  • Setting a Rest Pose
  • Playing with the Sample Files

Character Animator Updates and New Features

  • UI and Interface Updates (April 2019)
  • Turning Yourself into a Cartoon with Characterizer

Preparing Your Character

  • Designing Your Character
  • Combining and Streamlining Layers
  • Creating Independent Groups
  • Assembling the Eyes
  • Assembling the Eyebrows

Rigging a Puppet in Character Animator

  • Overview of the Rig Tab
  • Exploring the Record Tab
  • Tagging the Head and Mouth
  • Placing Pins
  • Adding Dragger Handles
  • Rotating Limbs for Different Bends
  • Refining Limbs with the Stick Tool
  • Adding Physics with Danglers

Refining with Behaviors and Triggers

  • Modifying Universal Behaviors2
  • Creating Layer Specific Behaviors
  • Explanation of Meshes
  • Creating Triggers
  • Creating Swap Sets

Other Rigging Tips

  • Adding Eyelids
  • Designing a Character for Head Turns
  • Adding Breathe and Jaw Handles
  • Creating a Walk Cycle
  • Modifying a Walk Cycle

Recording Your Animation

  • Navigating the Timeline
  • Auto Lip Syncing and Correcting
  • Auto Lip Syncing with External Audio
  • Working with Multiple Puppets and Scenes
  • Importing Image Sequences

Wrapping Up

  • Exporting Animations
  • Final Thoughts1