Adding Breathe and Jaw Handles

Adding Breathe and Jaw Handles

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Animating with Adobe Character Animator (2018 Ed

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Downloadable Source Files

  • Rigging_and_Recording_Ch.zip3

Introduction

  • What You Will Learn in this Course1
  • System Requirements for Character Animator
  • Setting a Rest Pose
  • Playing with the Sample Files

Character Animator Updates and New Features

  • UI and Interface Updates (April 2019)
  • Turning Yourself into a Cartoon with Characterizer

Preparing Your Character

  • Designing Your Character
  • Combining and Streamlining Layers
  • Creating Independent Groups
  • Assembling the Eyes
  • Assembling the Eyebrows

Rigging a Puppet in Character Animator

  • Overview of the Rig Tab
  • Exploring the Record Tab
  • Tagging the Head and Mouth
  • Placing Pins
  • Adding Dragger Handles
  • Rotating Limbs for Different Bends
  • Refining Limbs with the Stick Tool
  • Adding Physics with Danglers

Refining with Behaviors and Triggers

  • Modifying Universal Behaviors2
  • Creating Layer Specific Behaviors
  • Explanation of Meshes
  • Creating Triggers
  • Creating Swap Sets

Other Rigging Tips

  • Adding Eyelids
  • Designing a Character for Head Turns
  • Adding Breathe and Jaw Handles
  • Creating a Walk Cycle
  • Modifying a Walk Cycle

Recording Your Animation

  • Navigating the Timeline
  • Auto Lip Syncing and Correcting
  • Auto Lip Syncing with External Audio
  • Working with Multiple Puppets and Scenes
  • Importing Image Sequences

Wrapping Up

  • Exporting Animations
  • Final Thoughts1