Assembling Mouth Poses into a Symbol
Assembling Mouth Poses into a Symbol
Rigging and Animating in Adobe Animate
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Downloadable Source Files
Animate_CC_Rig_Animate_Files.zip
1
Photoshop-Export-Layers-to-Files-Fast Plugin Link
Welcome!
What You Will Learn in this Course
Rigging Vectors VS PSDs
Creating a Default Symbol for Vector Based Characters
Preparing Assets for Animate CC
Overview of Character Design
Compressing Characters in Photoshop
2
Importing Assets and Preparing Animate CC Stage
3
Setting up the Head for Animation
Setting Up Head Phases with Symbols
4
Redesigning the Eyes
1
Creating Eye Phases
Creating Eyebrow Phases
Assembling Mouth Poses into a Symbol
1
Setting up the Body for Animation
Assembling Hand Poses into a Symbol
Assembling Hair Poses into a Symbol
Converting Body Parts to Symbols
2
Properly Placing Origin Points
Parenting Layers for Proper Connections
Correcting Limb Movements
Animating the Character
Setting the Background
Laying Out Jump Motion Tween
1
Animating the Jump
Refining the Jump
Animating the Eyes and Eyebrows
Lip Syncing with the Frame Picker
Animating Body Dialogue
Keying and Swapping the Hands
Wrapping Up
Polishing the Animation
Exporting the Animation
1
Final Thoughts
9
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Rigging and Animating in Adobe Animate
Buy now
Learn more
Downloadable Source Files
Animate_CC_Rig_Animate_Files.zip
1
Photoshop-Export-Layers-to-Files-Fast Plugin Link
Welcome!
What You Will Learn in this Course
Rigging Vectors VS PSDs
Creating a Default Symbol for Vector Based Characters
Preparing Assets for Animate CC
Overview of Character Design
Compressing Characters in Photoshop
2
Importing Assets and Preparing Animate CC Stage
3
Setting up the Head for Animation
Setting Up Head Phases with Symbols
4
Redesigning the Eyes
1
Creating Eye Phases
Creating Eyebrow Phases
Assembling Mouth Poses into a Symbol
1
Setting up the Body for Animation
Assembling Hand Poses into a Symbol
Assembling Hair Poses into a Symbol
Converting Body Parts to Symbols
2
Properly Placing Origin Points
Parenting Layers for Proper Connections
Correcting Limb Movements
Animating the Character
Setting the Background
Laying Out Jump Motion Tween
1
Animating the Jump
Refining the Jump
Animating the Eyes and Eyebrows
Lip Syncing with the Frame Picker
Animating Body Dialogue
Keying and Swapping the Hands
Wrapping Up
Polishing the Animation
Exporting the Animation
1
Final Thoughts
9