Converting Body Parts to Symbols
Converting Body Parts to Symbols
Rigging and Animating in Adobe Animate
Downloadable Source Files
Downloadable Source Files
Preparing Assets for Animate CC
Preparing Assets for Animate CC
Setting up the Head for Animation
Setting up the Head for Animation
Since we will be using Motion Tweening to animate, it's required that we convert every body part to a symbol. This is useful for also building up your library with reusable character assets.